• Construct: Robots add +2 to recover from being Shaken, don’t suffer wound modifiers, and are immune to poison and disease. Robots cannot heal naturally. To heal a robot requires the Repair skill—which is used like the Healing skill only with no “Golden Hour.”
  • Outsider: Organic races often mistrust or misunderstand robots. They subtract 2 from their Charisma when dealing with races other than their own.
  • Programming: Robots begin with a free d6 in one skill, representing their original programmed role. See robot types below.

Robot Types

  • Eye-Bot: Flying, Programming: Begin with a d6 in Notice.
  • Cyberdog: pace 10, Go for the throat edge, Claws/bite str+d6
  • Android:
  • Securitron:
  • Mister Gutsy: Programming: Begin with a d6 in Shooting. The Mister Gusty has two weapons a laser pistol for long range and a flame thrower for short range.
  • Mister Handy: Programming: Begin with a d6 in Repair. Weapons: Buzzsaw & Flame thrower.
  • Sentry Bot:
  • Protectron: Programming: Being with a d6 in Shooting. The Protectron has two laser pistols, one in it’s hand and another mounted on it’s head. The Protectron may fire each weapon with a multi-action penatly but no off hand penalty. The Protectron may not fire at two different targets in a round. Because of it’s mechanical legs the Protectron moves at a Pace -1.
  • Robobrain:



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